Product: Tetris2P AI
Sprint Summary

Daily Objectives

Notes

First things first, lets draw a mockup or the game client client server

What VIew’s/Game Modes/Screens do we need (in the context of adding buttons to the screen/UI)

THIS IS IMPORTANT UI WORK OK; Main Menu Buttons:

UI SHOULD NOT BE AN ISSUE RN

Ok we’re going to uh:

OK ENOUGH WITH THE HECKING UI AND BUTTON WORK: Let’s talk game and game Pieces

So App Instance > Tetris Match Instance > Tetris Game Instance > Tetrimono Instance Game Instance update function (delta passed as parameter):

UpdateGameState() //occurs after a piece is locked

oh HECK how do you do animations with html5 canvas
Should I process input first or not; probably do drop first
Uh make sure to remember, to check game stuff based on the Match Timer and not a time elapsed function
Make general purpose function for checking if a piece is touching a floor

Objectives Completed